Merge pull request #1783 from ReinUsesLisp/clip-distances

gl_shader_decompiler: Implement clip distances
This commit is contained in:
bunnei
2018-11-25 22:35:30 -05:00
committed by GitHub
3 changed files with 58 additions and 21 deletions

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@ -82,6 +82,8 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
ClipDistances0123 = 44,
ClipDistances4567 = 45,
PointCoord = 46,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval