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shader: Implement FMNMX
And add a const in FCMP
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@ -155,6 +155,8 @@ public:
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[[nodiscard]] U1 FPIsNan(const F32& value);
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[[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
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[[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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