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file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
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42
src/core/file_sys/patch_manager.h
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42
src/core/file_sys/patch_manager.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "common/common_types.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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std::string FormatTitleVersion(u32 version, bool full = false);
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enum class PatchType {
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Update,
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};
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std::string FormatPatchTypeName(PatchType type);
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// A centralized class to manage patches to games.
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class PatchManager {
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public:
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explicit PatchManager(u64 title_id);
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// Currently tracked ExeFS patches:
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// - Game Updates
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VirtualDir PatchExeFS(VirtualDir exefs) const;
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// Currently tracked RomFS patches:
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// - Game Updates
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VirtualFile PatchRomFS(VirtualFile romfs) const;
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// Returns a vector of pairs between patch names and patch versions.
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// i.e. Update v80 will return {Update, 80}
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std::map<PatchType, u32> GetPatchVersionNames() const;
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private:
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u64 title_id;
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};
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} // namespace FileSys
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