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settings: Preparation for per-game input settings
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@ -935,7 +935,7 @@ void Hid::CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
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void Hid::PermitVibration(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto can_vibrate{rp.Pop<bool>()};
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Settings::values.vibration_enabled = can_vibrate;
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Settings::values.vibration_enabled.SetValue(can_vibrate);
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LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate);
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@ -948,7 +948,7 @@ void Hid::IsVibrationPermitted(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(Settings::values.vibration_enabled);
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rb.Push(Settings::values.vibration_enabled.GetValue());
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}
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void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
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