mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-21 00:27:52 -05:00
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
This commit is contained in:
@ -10,6 +10,7 @@
|
||||
#include "core/file_sys/archive_romfs.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/fs/archive.h"
|
||||
#include "core/loader/3dsx.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
|
||||
|
||||
Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
|
||||
|
||||
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
|
||||
|
||||
is_loaded = true;
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
Reference in New Issue
Block a user