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shader: Initial implementation of an AST
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@ -3,28 +3,3 @@
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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void EmitSPIRV::EmitBranch(EmitContext& ctx, IR::Inst* inst) {
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ctx.OpBranch(ctx.BlockLabel(inst->Arg(0).Label()));
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}
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void EmitSPIRV::EmitBranchConditional(EmitContext& ctx, IR::Inst* inst) {
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ctx.OpBranchConditional(ctx.Def(inst->Arg(0)), ctx.BlockLabel(inst->Arg(1).Label()),
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ctx.BlockLabel(inst->Arg(2).Label()));
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}
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void EmitSPIRV::EmitExit(EmitContext& ctx) {
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ctx.OpReturn();
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}
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void EmitSPIRV::EmitReturn(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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void EmitSPIRV::EmitUnreachable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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} // namespace Shader::Backend::SPIRV
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