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shader: Initial implementation of an AST
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src/shader_recompiler/frontend/ir/structured_control_flow.h
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src/shader_recompiler/frontend/ir/structured_control_flow.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <span>
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#include <boost/intrusive/list.hpp>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/microinstruction.h"
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#include "shader_recompiler/object_pool.h"
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namespace Shader::IR {
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[[nodiscard]] BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
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std::span<Block* const> unordered_blocks,
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const std::function<void(Block*)>& func);
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} // namespace Shader::IR
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