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semaphore: Updates for Switch.
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@ -17,12 +17,14 @@ class Semaphore final : public WaitObject {
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public:
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/**
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* Creates a semaphore.
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* @param initial_count Number of slots reserved for other threads
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* @param max_count Maximum number of slots the semaphore can have
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* @param name Optional name of semaphore
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* @return The created semaphore
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* @param guest_addr Address of the object tracking the semaphore in guest memory. If specified,
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* this semaphore will update the guest object when its state changes.
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* @param mutex_addr Optional address of a guest mutex associated with this semaphore, used by
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* the OS for implementing events.
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* @param name Optional name of semaphore.
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* @return The created semaphore.
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*/
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static ResultVal<SharedPtr<Semaphore>> Create(s32 initial_count, s32 max_count, VAddr address,
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static ResultVal<SharedPtr<Semaphore>> Create(VAddr guest_addr, VAddr mutex_addr = 0,
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std::string name = "Unknown");
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std::string GetTypeName() const override {
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@ -39,8 +41,10 @@ public:
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s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
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s32 available_count; ///< Number of free slots left in the semaphore
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VAddr address;
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std::string name; ///< Name of semaphore (optional)
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VAddr guest_addr; ///< Address of the guest semaphore value
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VAddr mutex_addr; ///< (optional) Address of guest mutex value associated with this semaphore,
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///< used for implementing events
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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@ -55,6 +59,9 @@ public:
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private:
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Semaphore();
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~Semaphore() override;
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/// Updates the state of the object tracking this semaphore in guest memory
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void UpdateGuestState();
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};
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} // namespace
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} // namespace Kernel
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