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AudioCore: SDL2 Sink
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@ -65,6 +65,7 @@ namespace Log {
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SUB(Render, OpenGL) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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CLS(Loader)
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// GetClassName is a macro defined by Windows.h, grrr...
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@ -78,8 +78,9 @@ enum class Class : ClassType {
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Audio, ///< Emulator audio output
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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Count ///< Total number of logging classes
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