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FileSys: Move all result description to errors.h
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@ -11,6 +11,7 @@
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/result.h"
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#include "core/hle/service/cfg/cfg.h"
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@ -411,8 +412,7 @@ ResultCode UpdateConfigNANDSavegame() {
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ResultCode FormatConfig() {
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ResultCode res = DeleteConfigNANDSaveFile();
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// The delete command fails if the file doesn't exist, so we have to check that too
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if (!res.IsSuccess() &&
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res.description != static_cast<u32>(ErrorDescription::FS_FileNotFound)) {
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if (!res.IsSuccess() && res != FileSys::ERROR_FILE_NOT_FOUND) {
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return res;
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}
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// Delete the old data
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@ -535,7 +535,7 @@ ResultCode LoadConfigNANDSaveFile() {
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
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// If the archive didn't exist, create the files inside
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if (archive_result.Code().description == static_cast<u32>(ErrorDescription::FS_NotFormatted)) {
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData,
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FileSys::ArchiveFormatInfo(), archive_path);
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