shader_recompiler: ignore clip distances beyond driver support level

This commit is contained in:
Liam
2023-12-18 22:15:44 -05:00
parent 50fd029eaa
commit 94244437de
6 changed files with 14 additions and 1 deletions

View File

@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances(),
};
host_info = Shader::HostTranslateInfo{