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Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
Ported from citra PR #3091 The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch. This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
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@ -21,6 +21,7 @@ class ServerSession;
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class Session;
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class SessionRequestHandler;
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class Thread;
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class HLERequestContext;
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/**
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* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
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@ -116,17 +117,12 @@ private:
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*/
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static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown");
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/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
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/// object handle.
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ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
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/// When set to True, converts the session to a domain at the end of the command
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bool convert_to_domain{};
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};
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/**
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* Performs command buffer translation for an HLE IPC request.
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* The command buffer from the ServerSession thread's TLS is copied into a
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* buffer and all descriptors in the buffer are processed.
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* TODO(Subv): Implement this function, currently we do not support multiple processes running at
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* once, but once that is implemented we'll need to properly translate all descriptors
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* in the command buffer.
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*/
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ResultCode TranslateHLERequest(ServerSession* server_session);
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} // namespace Kernel
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