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shader: Add integer division opcodes
This commit is contained in:
committed by
Fernando Sahmkow
parent
43aa695a04
commit
95761cc6a7
@ -304,6 +304,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
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void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
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void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
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void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
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void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
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void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
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