shader: Add integer division opcodes

This commit is contained in:
ReinUsesLisp
2021-07-25 21:27:21 -03:00
committed by Fernando Sahmkow
parent 43aa695a04
commit 95761cc6a7
9 changed files with 37 additions and 0 deletions

View File

@ -304,6 +304,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);