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video_core: Generate mipmap texture by drawing
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@ -224,6 +224,7 @@ add_library(shader_recompiler STATIC
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ir_opt/lower_fp16_to_fp32.cpp
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ir_opt/lower_int64_to_int32.cpp
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ir_opt/passes.h
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ir_opt/position_pass.cpp
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ir_opt/rescaling_pass.cpp
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ir_opt/ssa_rewrite_pass.cpp
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ir_opt/texture_pass.cpp
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