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video_core: Generate mipmap texture by drawing
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@ -103,6 +103,9 @@ public:
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[[nodiscard]] F32 ResolutionDownFactor();
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[[nodiscard]] F32 RenderAreaWidth();
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[[nodiscard]] F32 RenderAreaHeight();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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