mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-13 00:47:57 -05:00
maxwell_3d: Add viewport swizzles
This commit is contained in:
@ -44,6 +44,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
viewport.depth_range_near = 0.0f;
|
||||
viewport.depth_range_far = 1.0f;
|
||||
}
|
||||
for (auto& viewport : regs.viewport_transform) {
|
||||
viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
|
||||
viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
|
||||
viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
|
||||
viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
|
||||
}
|
||||
|
||||
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
|
||||
// so initialize blend registers with sane values
|
||||
|
Reference in New Issue
Block a user