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shader: Add PointCoord attribute
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@ -47,6 +47,10 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
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case IR::Attribute::FrontFace:
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info.loads_front_face = true;
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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info.loads_point_coord = true;
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break;
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default:
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throw NotImplementedException("Get attribute {}", attribute);
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}
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