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shader: Add PointCoord attribute
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@ -74,6 +74,7 @@ struct Info {
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bool loads_instance_id{};
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bool loads_vertex_id{};
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bool loads_front_face{};
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bool loads_point_coord{};
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std::array<bool, 8> stores_frag_color{};
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bool stores_frag_depth{};
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