Merge pull request #12403 from liamwhite/clipdistance

shader_recompiler: use minimal clip distance array
This commit is contained in:
Fernando S
2023-12-20 18:45:20 +01:00
committed by GitHub
8 changed files with 22 additions and 2 deletions

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@ -374,6 +374,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.has_broken_robust =
device.IsNvidia() && device.GetNvidiaArch() <= NvidiaArchitecture::Arch_Pascal,
.min_ssbo_alignment = device.GetStorageBufferAlignment(),
.max_user_clip_distances = device.GetMaxUserClipDistances(),
};
host_info = Shader::HostTranslateInfo{