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video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
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@ -255,7 +255,6 @@ int main(int argc, char** argv) {
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"SDLHideTester");
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system.GPU().Start();
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system.Renderer().Rasterizer().LoadDiskResources();
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system.Run();
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while (!finished) {
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