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shader_recompiler: use float image operations on load/store when required
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@ -47,12 +47,14 @@ struct ImageBufferDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct ImageDefinition {
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Id id;
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Id image_type;
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u32 count;
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bool is_integer;
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};
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struct UniformDefinitions {
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