shader_recompiler: use float image operations on load/store when required

This commit is contained in:
Liam
2023-12-19 10:55:56 -05:00
parent 3d268b8480
commit 9e9aed41be
10 changed files with 184 additions and 39 deletions

View File

@ -54,7 +54,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 10;
constexpr u32 CACHE_VERSION = 11;
constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
template <typename Container>