mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-16 06:27:56 -05:00
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them.
This commit is contained in:
@ -45,6 +45,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
|
||||
boost::container::static_vector<CallStackElement, 16> call_stack;
|
||||
u32 program_counter = offset;
|
||||
|
||||
state.conditional_code[0] = false;
|
||||
state.conditional_code[1] = false;
|
||||
|
||||
auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset,
|
||||
u8 repeat_count, u8 loop_increment) {
|
||||
// -1 to make sure when incrementing the PC we end up at the correct offset
|
||||
|
Reference in New Issue
Block a user