mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-24 12:27:54 -05:00
Merge pull request #8446 from liamwhite/cmd-gdb
core/debugger: support operation in yuzu-cmd
This commit is contained in:
@ -344,6 +344,8 @@ void Config::ReadValues() {
|
||||
ReadSetting("Debugging", Settings::values.use_debug_asserts);
|
||||
ReadSetting("Debugging", Settings::values.use_auto_stub);
|
||||
ReadSetting("Debugging", Settings::values.disable_macro_jit);
|
||||
ReadSetting("Debugging", Settings::values.use_gdbstub);
|
||||
ReadSetting("Debugging", Settings::values.gdbstub_port);
|
||||
|
||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
|
@ -437,6 +437,11 @@ disable_macro_jit=false
|
||||
# Presents guest frames as they become available. Experimental.
|
||||
# false: Disabled (default), true: Enabled
|
||||
disable_fps_limit=false
|
||||
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
||||
# false: Disabled (default), true: Enabled
|
||||
use_gdbstub=false
|
||||
# The port to use for the GDB server, if it is enabled.
|
||||
gdbstub_port=6543
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
|
@ -162,7 +162,15 @@ void EmuWindow_SDL2::WaitEvent() {
|
||||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event)) {
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
|
||||
const char* error = SDL_GetError();
|
||||
if (!error || strcmp(error, "") == 0) {
|
||||
// https://github.com/libsdl-org/SDL/issues/5780
|
||||
// Sometimes SDL will return without actually having hit an error condition;
|
||||
// just ignore it in this case.
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
@ -217,10 +217,19 @@ int main(int argc, char** argv) {
|
||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
}
|
||||
|
||||
system.RegisterExitCallback([&] {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
}
|
||||
while (emu_window->IsOpen()) {
|
||||
emu_window->WaitEvent();
|
||||
}
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.Shutdown();
|
||||
|
||||
|
Reference in New Issue
Block a user