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glsl: Conditionally add EXT_texture_shadow_lod
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@ -196,6 +196,7 @@ struct Info {
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bool uses_int64_bit_atomics{};
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bool uses_global_memory{};
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bool uses_atomic_image_u32{};
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bool uses_shadow_lod{};
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IR::Type used_constant_buffer_types{};
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IR::Type used_storage_buffer_types{};
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