Replace the previous OpenGL loader with a glad-generated 3.3 one

The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
This commit is contained in:
Yuri Kunde Schlesner
2015-08-30 03:37:42 -03:00
parent 58e9f78844
commit a1a5570e97
19 changed files with 3982 additions and 2815 deletions

View File

@ -1,5 +1,4 @@
set(SRCS
renderer_opengl/generated/gl_3_2_core.c
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_shader_util.cpp
@ -19,7 +18,6 @@ set(SRCS
set(HEADERS
debug_utils/debug_utils.h
renderer_opengl/generated/gl_3_2_core.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
@ -53,6 +51,7 @@ endif()
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(video_core glad)
if (PNG_FOUND)
target_link_libraries(video_core ${PNG_LIBRARIES})