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gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
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@ -18,6 +18,7 @@ enum class RenderTargetFormat : u32 {
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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BGRA8_UNORM = 0xCF,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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