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synced 2025-06-14 21:08:35 -05:00
glsl: Implement derivatives and YDirection
plus some other misc additions/changed
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@ -224,8 +224,9 @@ void EmitIsHelperInvocation(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitYDirection(EmitContext& ctx) {
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NotImplemented();
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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}
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void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
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@ -650,25 +651,4 @@ void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view val
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NotImplemented();
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}
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void EmitFSwizzleAdd(EmitContext& ctx, std::string_view op_a, std::string_view op_b,
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std::string_view swizzle) {
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NotImplemented();
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}
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void EmitDPdxFine(EmitContext& ctx, std::string_view op_a) {
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NotImplemented();
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}
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void EmitDPdyFine(EmitContext& ctx, std::string_view op_a) {
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NotImplemented();
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}
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void EmitDPdxCoarse(EmitContext& ctx, std::string_view op_a) {
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NotImplemented();
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}
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void EmitDPdyCoarse(EmitContext& ctx, std::string_view op_a) {
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NotImplemented();
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}
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} // namespace Shader::Backend::GLSL
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