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shader: Add support for fp16 comparisons and misc fixes
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@ -161,9 +161,9 @@ public:
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FpControl control = {}, bool ordered = true);
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[[nodiscard]] U1 FPGreaterThanEqual(const F16F32F64& lhs, const F16F32F64& rhs,
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FpControl control = {}, bool ordered = true);
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[[nodiscard]] U1 FPIsNan(const F32& value);
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[[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
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[[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
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[[nodiscard]] U1 FPIsNan(const F16F32F64& value);
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[[nodiscard]] U1 FPOrdered(const F16F32F64& lhs, const F16F32F64& rhs);
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[[nodiscard]] U1 FPUnordered(const F16F32F64& lhs, const F16F32F64& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
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