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shader: Add support for fp16 comparisons and misc fixes
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@ -236,7 +236,9 @@ OPCODE(FPOrdGreaterThanEqual64, U1, F64,
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OPCODE(FPUnordGreaterThanEqual16, U1, F16, F16, )
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OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32, )
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OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64, )
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OPCODE(FPIsNan16, U1, F16, )
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OPCODE(FPIsNan32, U1, F32, )
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OPCODE(FPIsNan64, U1, F64, )
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// Integer operations
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OPCODE(IAdd32, U32, U32, U32, )
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