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shader: Implement POPC
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@ -232,6 +232,8 @@ OPCODE(BitFieldInsert, U32, U32,
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OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
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OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
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OPCODE(BitReverse32, U32, U32, )
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OPCODE(BitCount32, U32, U32, )
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OPCODE(BitwiseNot32, U32, U32, )
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OPCODE(SLessThan, U1, U32, U32, )
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OPCODE(ULessThan, U1, U32, U32, )
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