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service: refactor server architecture
Converts services to have their own processes
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@ -23,6 +23,7 @@
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/hle/service/filesystem/fsp_pr.h"
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#include "core/hle/service/filesystem/fsp_srv.h"
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#include "core/hle/service/server_manager.h"
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#include "core/loader/loader.h"
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namespace Service::FileSystem {
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@ -796,10 +797,13 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
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}
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}
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void InstallInterfaces(Core::System& system) {
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std::make_shared<FSP_LDR>(system)->InstallAsService(system.ServiceManager());
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std::make_shared<FSP_PR>(system)->InstallAsService(system.ServiceManager());
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std::make_shared<FSP_SRV>(system)->InstallAsService(system.ServiceManager());
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("fsp-ldr", std::make_shared<FSP_LDR>(system));
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server_manager->RegisterNamedService("fsp:pr", std::make_shared<FSP_PR>(system));
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server_manager->RegisterNamedService("fsp-srv", std::make_shared<FSP_SRV>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::FileSystem
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