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service: refactor server architecture
Converts services to have their own processes
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@ -8,6 +8,7 @@
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#include "core/hle/service/ldn/ldn.h"
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#include "core/hle/service/ldn/ldn_results.h"
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#include "core/hle/service/ldn/ldn_types.h"
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#include "core/hle/service/server_manager.h"
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#include "core/internal_network/network.h"
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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@ -106,7 +107,7 @@ class IUserLocalCommunicationService final
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: public ServiceFramework<IUserLocalCommunicationService> {
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public:
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explicit IUserLocalCommunicationService(Core::System& system_)
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: ServiceFramework{system_, "IUserLocalCommunicationService", ServiceThreadType::CreateNew},
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: ServiceFramework{system_, "IUserLocalCommunicationService"},
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service_context{system, "IUserLocalCommunicationService"},
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room_network{system_.GetRoomNetwork()}, lan_discovery{room_network} {
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// clang-format off
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@ -730,12 +731,15 @@ public:
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}
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};
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void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
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std::make_shared<LDNM>(system)->InstallAsService(sm);
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std::make_shared<LDNS>(system)->InstallAsService(sm);
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std::make_shared<LDNU>(system)->InstallAsService(sm);
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std::make_shared<LP2PAPP>(system)->InstallAsService(sm);
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std::make_shared<LP2PSYS>(system)->InstallAsService(sm);
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("ldn:m", std::make_shared<LDNM>(system));
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server_manager->RegisterNamedService("ldn:s", std::make_shared<LDNS>(system));
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server_manager->RegisterNamedService("ldn:u", std::make_shared<LDNU>(system));
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server_manager->RegisterNamedService("lp2p:app", std::make_shared<LP2PAPP>(system));
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server_manager->RegisterNamedService("lp2p:sys", std::make_shared<LP2PSYS>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::LDN
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