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service: refactor server architecture
Converts services to have their own processes
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@ -4,8 +4,8 @@
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#include <memory>
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#include "core/hle/service/npns/npns.h"
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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namespace Service::NPNS {
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@ -94,9 +94,12 @@ public:
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}
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};
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void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
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std::make_shared<NPNS_S>(system)->InstallAsService(sm);
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std::make_shared<NPNS_U>(system)->InstallAsService(sm);
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("npns:s", std::make_shared<NPNS_S>(system));
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server_manager->RegisterNamedService("npns:u", std::make_shared<NPNS_U>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::NPNS
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