GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.

It doesn't belong in the PFIFO handler.
This commit is contained in:
Subv
2018-04-23 20:01:29 -05:00
parent e2f2a49d2d
commit a994446b6e
4 changed files with 23 additions and 40 deletions

View File

@ -322,7 +322,15 @@ public:
union {
struct {
INSERT_PADDING_WORDS(0x200);
INSERT_PADDING_WORDS(0x45);
struct {
INSERT_PADDING_WORDS(1);
u32 data;
u32 entry;
} macros;
INSERT_PADDING_WORDS(0x1B8);
struct {
u32 address_high;
@ -637,9 +645,6 @@ public:
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value, u32 remaining_params);
/// Uploads the code for a GPU macro program associated with the specified entry.
void SubmitMacroCode(u32 entry, std::vector<u32> code);
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
@ -670,6 +675,9 @@ private:
*/
void CallMacroMethod(u32 method, std::vector<u32> parameters);
/// Handles writes to the macro uploading registers.
void ProcessMacroUpload(u32 data);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
@ -687,6 +695,7 @@ private:
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform[0], 0x280);
ASSERT_REG_POSITION(viewport, 0x300);