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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
It doesn't belong in the PFIFO handler.
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@ -322,7 +322,15 @@ public:
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union {
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struct {
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INSERT_PADDING_WORDS(0x200);
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INSERT_PADDING_WORDS(0x45);
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struct {
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INSERT_PADDING_WORDS(1);
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u32 data;
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u32 entry;
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} macros;
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INSERT_PADDING_WORDS(0x1B8);
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struct {
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u32 address_high;
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@ -637,9 +645,6 @@ public:
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value, u32 remaining_params);
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/// Uploads the code for a GPU macro program associated with the specified entry.
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void SubmitMacroCode(u32 entry, std::vector<u32> code);
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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@ -670,6 +675,9 @@ private:
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*/
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void CallMacroMethod(u32 method, std::vector<u32> parameters);
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/// Handles writes to the macro uploading registers.
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void ProcessMacroUpload(u32 data);
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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@ -687,6 +695,7 @@ private:
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static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
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"Field " #field_name " has invalid position")
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ASSERT_REG_POSITION(macros, 0x45);
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport_transform[0], 0x280);
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ASSERT_REG_POSITION(viewport, 0x300);
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