GPU: Store uploaded GPU macros and keep track of the number of method parameters.

This commit is contained in:
Subv
2018-03-18 04:17:10 -05:00
parent 7ac8657432
commit aa586fa268
4 changed files with 74 additions and 27 deletions

View File

@ -21,7 +21,10 @@ public:
~Maxwell3D() = default;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value);
void WriteReg(u32 method, u32 value, u32 remaining_params);
/// Uploads the code for a GPU macro program associated with the specified entry.
void SubmitMacroCode(u32 entry, std::vector<u32> code);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
@ -198,18 +201,19 @@ public:
private:
MemoryManager& memory_manager;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/**
* Attempts a method call to this engine. Will return without doing anything if the number of
* parameters doesn't match what is expected for the method.
* Call a macro on this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void AttemptMethodCall(u32 method, const std::vector<u32>& parameters);
void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();