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shader: Initial support for textures and TEX
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@ -39,6 +39,10 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
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return data[offset / 8];
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}
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u32 FileEnvironment::TextureBoundBuffer() {
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throw NotImplementedException("Texture bound buffer serialization");
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}
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std::array<u32, 3> FileEnvironment::WorkgroupSize() {
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return {1, 1, 1};
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}
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