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shader: Initial support for textures and TEX
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@ -6,6 +6,7 @@
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#include <span>
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/function.h"
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#include "shader_recompiler/frontend/ir/program.h"
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@ -26,6 +27,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Function& function);
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void LowerFp16ToFp32(IR::Program& program);
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void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
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void TexturePass(Environment& env, IR::Program& program);
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void VerificationPass(const IR::Function& function);
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} // namespace Shader::Optimization
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