shader: Initial support for textures and TEX

This commit is contained in:
ReinUsesLisp
2021-03-08 18:31:53 -03:00
committed by ameerj
parent 7d6ba5b984
commit ab46371247
33 changed files with 1489 additions and 342 deletions

View File

@ -8,25 +8,51 @@
#include "common/common_types.h"
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
namespace Shader {
enum class TextureType : u32 {
Color1D,
ColorArray1D,
Color2D,
ColorArray2D,
Color3D,
ColorCube,
ColorArrayCube,
Shadow1D,
ShadowArray1D,
Shadow2D,
ShadowArray2D,
Shadow3D,
ShadowCube,
ShadowArrayCube,
};
struct TextureDescriptor {
TextureType type;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
};
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
struct ConstantBufferDescriptor {
u32 index;
u32 count;
};
struct StorageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
};
struct Info {
static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{16};
struct ConstantBufferDescriptor {
u32 index;
u32 count;
};
struct StorageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
};
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_fp16{};
@ -35,12 +61,16 @@ struct Info {
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
u32 constant_buffer_mask{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
TextureDescriptors texture_descriptors;
};
} // namespace Shader