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shader: Initial support for textures and TEX
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@ -8,25 +8,51 @@
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#include "common/common_types.h"
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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namespace Shader {
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enum class TextureType : u32 {
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Color1D,
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ColorArray1D,
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Color2D,
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ColorArray2D,
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Color3D,
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ColorCube,
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ColorArrayCube,
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Shadow1D,
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ShadowArray1D,
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Shadow2D,
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ShadowArray2D,
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Shadow3D,
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ShadowCube,
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ShadowArrayCube,
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};
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struct TextureDescriptor {
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TextureType type;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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};
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using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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};
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struct StorageBufferDescriptor {
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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};
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struct Info {
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static constexpr size_t MAX_CBUFS{18};
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static constexpr size_t MAX_SSBOS{16};
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struct ConstantBufferDescriptor {
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u32 index;
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u32 count;
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};
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struct StorageBufferDescriptor {
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 count;
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};
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bool uses_workgroup_id{};
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bool uses_local_invocation_id{};
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bool uses_fp16{};
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@ -35,12 +61,16 @@ struct Info {
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bool uses_fp16_denorms_preserve{};
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bool uses_fp32_denorms_flush{};
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bool uses_fp32_denorms_preserve{};
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bool uses_image_1d{};
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bool uses_sampled_1d{};
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bool uses_sparse_residency{};
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u32 constant_buffer_mask{};
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boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
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constant_buffer_descriptors;
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boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
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TextureDescriptors texture_descriptors;
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};
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} // namespace Shader
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