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gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
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@ -1080,7 +1080,7 @@ public:
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u32 GetRegisterValue(u32 method) const;
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value, u32 remaining_params);
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void CallMethod(const GPU::MethodCall& method_call);
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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