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gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
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@ -24,7 +24,7 @@ public:
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~MaxwellDMA() = default;
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/// Write the value to the register identified by method.
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void WriteReg(u32 method, u32 value);
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void CallMethod(const GPU::MethodCall& method_call);
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struct Regs {
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static constexpr std::size_t NUM_REGS = 0x1D6;
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