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gpu: Refactor command and swap buffers interface for asynch.
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@ -186,7 +186,7 @@ void NVFlinger::Compose() {
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// There was no queued buffer to draw, render previous frame
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system_instance.GetPerfStats().EndGameFrame();
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system_instance.Renderer().SwapBuffers({});
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system_instance.GPU().SwapBuffers({});
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continue;
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}
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