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Turn ShaderSetup into struct
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@ -501,7 +501,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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info.labels.insert({ entry_point, "main" });
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// Generate debug information
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debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
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debug_data = Pica::g_state.vs.ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup);
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// Reload widget state
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for (int attr = 0; attr < num_attributes; ++attr) {
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