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Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
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@ -408,7 +408,7 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
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pipeline_cache.OnCPUWrite(addr, size);
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.CachedWriteMemory(addr, size);
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texture_cache.WriteMemory(addr, size);
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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@ -418,10 +418,6 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
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void RasterizerVulkan::SyncGuestHost() {
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pipeline_cache.SyncGuestHost();
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{
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std::scoped_lock lock{texture_cache.mutex};
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texture_cache.FlushCachedWrites();
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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buffer_cache.FlushCachedWrites();
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