mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2025-06-18 05:07:57 -05:00
pica: Implement decoding of basic fragment lighting components.
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
This commit is contained in:
@ -68,6 +68,8 @@ static void InitScreenCoordinates(OutputVertex& vtx)
|
||||
|
||||
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
|
||||
vtx.color *= inv_w;
|
||||
vtx.view *= inv_w;
|
||||
vtx.quat *= inv_w;
|
||||
vtx.tc0 *= inv_w;
|
||||
vtx.tc1 *= inv_w;
|
||||
vtx.tc2 *= inv_w;
|
||||
|
Reference in New Issue
Block a user