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shader: Implement PrimitiveId
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@ -1021,6 +1021,9 @@ void EmitContext::DefineInputs(const Info& info) {
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fswzadd_lut_b =
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ConstantComposite(F32[4], f32_minus_one, f32_minus_one, f32_one, f32_minus_one);
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}
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if (info.loads_primitive_id) {
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primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
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}
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if (info.loads_position) {
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const bool is_fragment{stage != Stage::Fragment};
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const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
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