Fix XC2/VOEZ crashing, add audio looping and a few misc fixes

This commit is contained in:
Kelebek1
2021-06-26 23:04:40 +01:00
parent 0857d6a3db
commit b455043e45
7 changed files with 197 additions and 141 deletions

View File

@ -86,10 +86,10 @@ private:
std::vector<u8>& work_buffer);
void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear);
// DSP Code
s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
s32 channel, std::size_t mix_offset);
s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_count,
s32 channel, std::size_t mix_offset);
s32 DecodePcm16(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, s32* output, VoiceState& dsp_state,
s32 channel, s32 target_sample_rate, s32 sample_count, s32 node_id);