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Pica/CommandProcessor: Add support for integer uniforms.
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@ -73,6 +73,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes);
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Math::Vec4<float24>& GetFloatUniform(u32 index);
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bool& GetBoolUniform(u32 index);
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Math::Vec4<u8>& GetIntUniform(u32 index);
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const std::array<u32, 1024>& GetShaderBinary();
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const std::array<u32, 1024>& GetSwizzlePatterns();
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