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Vulkan: add temporary workaround for AMDVLK
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@ -381,6 +381,10 @@ struct System::Impl {
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room_member->SendGameInfo(game_info);
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}
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// Workarounds:
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// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
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Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
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status = SystemResultStatus::Success;
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return status;
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}
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@ -440,6 +444,9 @@ struct System::Impl {
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room_member->SendGameInfo(game_info);
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}
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// Workarounds
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Settings::values.renderer_amdvlk_depth_bias_workaround = false;
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LOG_DEBUG(Core, "Shutdown OK");
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}
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