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Shader Decompiler: Check for shift when deriving composite samplers.
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@ -61,8 +61,10 @@ struct TextureBufferDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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};
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@ -85,8 +87,10 @@ struct TextureDescriptor {
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bool has_secondary;
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u32 cbuf_index;
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u32 cbuf_offset;
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u32 shift_left;
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u32 secondary_cbuf_index;
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u32 secondary_cbuf_offset;
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u32 secondary_shift_left;
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u32 count;
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u32 size_shift;
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};
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